But Normal difficulty is easy, go higher from the start. It's not bad, but it ain't anything special either - like a Skyrim or Bethesda game, it's certainly still enough to keep me exploring & moving onto the next quest without any hesitation. It just seems more straight-forward here, less unique, less flavor, less personality, and less interesting than your usual ME a long shot. Though, some 19 hours in, the story & character stuff here from BioWare Montreal just isn't anywhere w/ the type of depth and personality that we normally see from the BioWare Edmonton A-team. I love the fast pace of the combat, the "Can't always stay in cover" attitude (since enemies will flank you with skills or with grenades to get you out of cover), the jet-packing all kinds of direction to give combat more movement, the dodge move/skill, the constant zipping to different cover, and other things to keep the combat constantly awesome & moving. While I don't like that the BioWare strategic pause from ME1-3 is gone and that I cannot tell my companions during the pause to use a certain skill to have a synergy of skills & combos being thrown, I do love something else about the combat I'll get to that momentarily. I am having a blast w/ the gameplay & especially the combat. I'm loving, more so than anything, the exploration & combat aspects here - this is what keeps me coming back.
typical side-quests w/ their own story and actual meat to them loaded with morality decisions, which usually are found in hub-like areas) and some main-quest stuff. I feel ME:A is a mix of some ME1 stuff (exploration) some DA:I stuff (huge open-world areas w/ lots of collection quests where you collect X items) some ME2+3 stuff (i.e. It really is a divisive game, depending on what you are looking for in a BioWare game and a Mass Effect game. I can see why some might hate it, some might like it, and some might love it. If it is: anyone on the fence really should check the demo out and see if it's their cup of tea. Skip them unless they are marked as a loyalty mission.ĭoes EA still have the 10 hour PC trial/demo out? Andromeda's sidequests were some of the most tedious I've ever experienced in any RPG. I'm not kidding when I say that of the 50 or so hours spent completing the game, 2 of them were solely due to watching the unskippable Tempest take off / landing sequence. They aren't great, and they require A LOT of backtracking to previous planets and constant shuttling back and forth. That being said, I would highly suggest you skip most of the game's sidequests.
Once you reach Havarl or Voeld, the fun factor and intrigue in the game's story really picks up. Andromeda REALLY doesn't put its best foot forward, and most of the game's terrible dialogue and other review problems are frontloaded in the first few hours. In my honest opinion, the game gets "better" after finishing Eos, the 2nd planet you land on but 1st real progression planet. I just beat Andromeda a few days ago, taking me ~50 hours to do most of the game's content.
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